Requires Unity 5.3.4 or higher.
Optimized for Unity 5 and mobile.
Optimized for Unity 5 and mobile.
Solid 1st/3rd Person Controller with unique Gravity and Sci-Fi features! (+70)
2.3.5 NEW vehicles system added.
Drive any type of vehicle that you want, in any surface and use weapons on them.
Drive any type of vehicle that you want, in any surface and use weapons on them.
Control the gravity at will and unleash all your power!
Control the gravity of a third/first person character as you want. Walk in any surface like walls, roofs, …You can even circumnavigate spheres and regular objects.
Control the gravity of a third/first person character as you want. Walk in any surface like walls, roofs, …You can even circumnavigate spheres and regular objects.
The combat system offers you close combat and a lot of powers, like shoot energy with your hands, grenades, black holes…
You can set up a character controller and test it in a few seconds. You can use mecanim, legacy, ….
Very customizable effects and options: camera configuration and transitions, power system, touch controls, headbob, custom input keys, footsteps, vehicles, etc…
Features:
-Walk and run in any surface
-Camera collision detection
-Move in the air to search a new surface
-Accelerate your movement in the air
-Circumnavigate spheres or regular surfaces
-Run while you adhere to any surface
-Features manager
-Grab and carry objects
-Physics-based and root motion controller
-Multi screen resolution
-Touch buttons and joysticks ready to use
-Change between joysticks and touchpad
-Change between first and third person view
-Save/load and edit touch buttons positions
-Time bullet ability
-Fully commented C# code
-Like 3rd shooter aim mode
-IK used in arms to aim
-10 different type of powers
-Close combat system with combos
-Change left or right side to aim
-Change between powers easily
-Change gravity objects
-Stop enemy shoots with the shield
-Displace objects on rails
-Deflect and project lasers
-HUD system with health, power and weapons for player and vehicles
-Signaling targets with in screen icon
-Procedural Ragoll
-Ragdoll to mecanim and vice versa
-Uses ragdoll and/or mecanim when player dies
-Vehicle system very configurable
-IK, weapons and gravity control system for vehicles
-Enemies and objectives radar system
-AI Enemy turrets with differents weapons
-Hack devices and enemies
-Health bars above enemies and allies
-Attack fade screen and direction
-Swipe in touch devices
-Footstep audio system on mesh and terrain
-Zoom mode and move away the camera
-Rebindable key input system, save/load it
-Keyboard and touch controls united system -Editable key numbers powers, drag & drop
-Text devices
-Numeric code and computer terminals
-Accelerometer to rotate the camera
-Scanner system for objects and enemies
-Health, energy and ammo pickups for player and vehicles
-Headbob system with states
-Fall damage
-Start in third or first person
-Double jump
-Chests with pick ups
-Procedural doors and elevators system
-Explosive barrels with pickups dropping
-Recharger stations for health and energy
-Security cameras with controls and zoom
-Walk and run in any surface
-Camera collision detection
-Move in the air to search a new surface
-Accelerate your movement in the air
-Circumnavigate spheres or regular surfaces
-Run while you adhere to any surface
-Features manager
-Grab and carry objects
-Physics-based and root motion controller
-Multi screen resolution
-Touch buttons and joysticks ready to use
-Change between joysticks and touchpad
-Change between first and third person view
-Save/load and edit touch buttons positions
-Time bullet ability
-Fully commented C# code
-Like 3rd shooter aim mode
-IK used in arms to aim
-10 different type of powers
-Close combat system with combos
-Change left or right side to aim
-Change between powers easily
-Change gravity objects
-Stop enemy shoots with the shield
-Displace objects on rails
-Deflect and project lasers
-HUD system with health, power and weapons for player and vehicles
-Signaling targets with in screen icon
-Procedural Ragoll
-Ragdoll to mecanim and vice versa
-Uses ragdoll and/or mecanim when player dies
-Vehicle system very configurable
-IK, weapons and gravity control system for vehicles
-Enemies and objectives radar system
-AI Enemy turrets with differents weapons
-Hack devices and enemies
-Health bars above enemies and allies
-Attack fade screen and direction
-Swipe in touch devices
-Footstep audio system on mesh and terrain
-Zoom mode and move away the camera
-Rebindable key input system, save/load it
-Keyboard and touch controls united system -Editable key numbers powers, drag & drop
-Text devices
-Numeric code and computer terminals
-Accelerometer to rotate the camera
-Scanner system for objects and enemies
-Health, energy and ammo pickups for player and vehicles
-Headbob system with states
-Fall damage
-Start in third or first person
-Double jump
-Chests with pick ups
-Procedural doors and elevators system
-Explosive barrels with pickups dropping
-Recharger stations for health and energy
-Security cameras with controls and zoom